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SOFTWARE FOR WE COMMODORE 64 and 1^ 



THE GREAT 
INTERNATIONAL 
PAPER AIRPLANE 

CONSTRUCTION 




Print, fold, and fly 
award-winning, 
high-performance 
paper airplanes. 

Graphics library 
includes designs for 
everything from barn- 
storming biplanes to 
the Space Shuttle. 

Based on the best-selling 
Great International 
Paper Airplane Book. 



by Neosoft, Inc. 




The Great latemational 
Paper Alrplctne Constmction Kit 
tot tb« Conimodoie 64 and 12a 



Master Ccpj 
Side One 



©l^SSbrSimonflc SchusLai, Inc. AH iig!ht& reserv&d. Copvuifj. usfi, ixtui 
dificlosure restricted by written lioensa agie^msnl:. Published by Ihs 
ComputAr Software DiTisiouJ^imon & SchustftE. Jiic. 



Tbe Great International 
Paper Airplane Construction Kit 
lox me Commodoie 64 and 126 



Masi^rCopT 
side Two 



©IVeS by Simon CfScliustai, Inc. All rights Mserred. Copy inig. us*, und 
dlscloauip lestriclfld by mitten license agreement. Published by the 
Cojitput«r Software Dtyxsion/Slmon at Schuster, Inc. 



The Great International 
Paper Airplane Construction Kit 
for th« Commodore 64 and 126 



Working Copy 
Side One 



© 1985 by Simon «E Schuster. Inc. All rights wsenred. Copying, use, and 
disclosure r esiri^ed by wrilten license agreement. Published by tha 
C(5mpmei Sollwara Dmsion /Simon ft ScHuslei, Inc. 



The Great Internationa 
Paper Airplane Construction Kit 
for the Commodore 64 and 126 



WoiMng Cop^ 
Side Two 



© Ifl^a J37 Simon acSchLUstef, Inc. All tights re^rred. Copffing. us&. and 
d.lscloaui'e r^ilricted toy wiitten llMnse agiMment. Publtshed by the 
Cgmpyt^F Soltwoir-g Dl¥i&i^?^/Sim^sn & Schust&i. Inc. 




The Great International Paper Airplane Construction Kit 

(COMMODORf: VERSION) 



Printer and Printer-Interface Requirements* 



Commodore 1525 
Epson MX, FX, RX, LX, JX 
Okidata 82, 83. 84, 92, 93 
Star Gemini SG 
C. Itoh 8510 
NEC PC 8027A 



PRINTERS 



PRINTER INTERFACES 

Commodore port 
The Connection 
MW350 

Cardco A, Cardco G Plus 



'The size of your printed planes varies depending upon which primer and interface you use. 



The Program 

The program disk contains airplane graphics files and a printout program, 
stored on both sides of the disk. The airplane, fifes are in KoalaPainter 
graphics format (160 by 200) and can be used with your KoalaPad just like any 
other pictures—you can retrieve them, decorate them, save them, etc. The 
printout program allows you to see any of the planes on [he screen and print 
them out, whether you have the KoalaPad or not. 

Starting Up 

Turn on your computer, Insert the program disk into thn drive, type LOAD 
''AIRPLANE",8 and press Return. When the computer is ready, type RUN and 
press Return. 

If you are using a Commodore 128, after turning on your computer, type 
G064 and press Return. Then follow the above instructions. 



Printing and Decorating Planes 

The program disk includes a print program that controls your printer and 
allows you to print out your planes, full srze, on 8V2" by 11 " paper. Remember, 
though, that without using KoalaPatnter you can't redecorate the planes. The 
first time you use the program you will be prompted to set it up to 
correspond to your printer/printor-interface combination. If your printer or 
interface is not listed, you may still be able to print out your planes success- 
fully by experimenting with different alternatives. You will probably find that 
one of the printer/interface combinations works. Once the program is set up 
to work with your printer, follow the on-screen instructions and menus to 
display and print out the planes of your choice. 

You may use the Koala system to create your own planes or to decorate the 
planes supplied on the program disk. Print out planes as described above, 
after saving them and exiting from KoalaPainter. 



The Airplane Files on the Program Disk 

f ILL NAME DLSCRIPTICIN 

PLANEx Plane A through Plane M, undecorated 

DPLANEx Plane A through Plane M, decorated 

HARDWARE Aircraft hardware 

MARKINGS Aeronautical markings 

WINGS1 Wings and tails 

WINGS2 More wings and tails 



The Great International 
Paper Airplane 
Construction Kit 



Neosoft Inc. 



Computer Software Division 
Simon & Schuster, Inc. 

New York 



The basic plane designs contained herein were originally published in 
The Great International Paper Airplane Book by Jerry Mander, George 
Dippel, and Howard Gossage (New York: A Fireside Book, Simon & 
Schuster, 1967), copyright ® 1967 by Sarah Evelyn Aitkin Short Term 
Trust and Katherine Elizabeth Aitkin Short Term Trust. Folding instruc- 
tions reprinted by permission. 



Copyright ® 1985 by Simon & Schuster, Inc. 

All rights reserved including the right of reproduction in whole or in part in any form 

Published by the Computer Software Division/Simon & Schuster, Inc. 

Simon & Schuster Building 

Rockefeller Center 

1230 Avenue of the Americas 

New York, New York 10020 

SIMON AND SCHUSTER and colophon are registered trademarks of Simon & Schuster, Inc. 

This program, text, and decorative art are based on The Great International Paper 
Airplane Construction Kit for the Macintosh computer, published by Simon & Schuster, 
Inc. ^ 1985 by Neosoft, Inc. 

Conversions for Apple, IBM, and Commodore by Ross, Brandon & Reid, Inc., Wayne, 
N.J. Graphics converted by Jeanette Tsonas. 

Apple is a registered trademark of Apple Computer, I nc. 

DOS 3.3 is a copyrighted program of Apple Computer, Inc., licensed to Simon & 
Schuster, Inc., to distribute for use only in combination with The Great International 
Paper Airplane Construction Kit. Apple Software shall not be copied onto another 
diskette (except for archive purposes) or into memory unless as part of the execution of 
The Great International Paper Airplane Construction Kit. When The Great International 
Paper Airplane Construction Kit has completed execution Apple Software will not be 
used by any other program. 

Commodore 64 and Commodore 128 are trademarks of Commodore Electronics Ltd. 
This product is not authorized or sponsored by Commodore Electronics Ltd. 

IBM, PC/XT, PC AT, and PCjr are trademarks of International Business Machines Corpo- 
ration. This product is not authorized or sponsored by International Business Machines 
Corporation. 

KoalaPad is a trademark of Koala Technologies Corporation. 

MousePaint is a trademark of Apple Computer, Inc. 

Mouse Systems is a trademark of Mouse Systems Corporation. 

Documentation designed by Publishing Synthesis, Ltd. /Kenneth R. Ekkens 

Photographs by Portnoy/Shung Studio 
Manufactured in the United States of America 

Printed and bound by Kingsport Press 

10 987654321 

ISBN: 0-671-61127-5 (Commodore) 
ISBN: 0-671-61128-3 (IBM) 
ISBN: 0-671-61129-1 (Apple) 



5 



Contents 



Chapter 1: Introduction 7 

Chapter 2: How to Use The Great International 

Paper Airplane Construction Kit 9 

Chapter 3: Tips and Hints 13 

Chapter 4: The Planes 19 

Appendix A: Templates and Graphics 47 

Appendix B: Decorated Planes 65 



7 

ONE Introduction 



For decades, making paper airplanes has been a laborious act, involv- 
ing hours of painstaking — and often frustrating — v^ork. Who among 
us doesn't remember planning v^hat v^as certain to be the next plane 
for the Blue Angels, only to have it flutter pathetically to the floor the 
moment it v^as launched? And what about those planes you carefully 
decorated and colored by hand? They v^ere great, sure, but today, do 
you really v^ant to spend an afternoon decorating a dozen planes in a 
squadron? Every time you slip up, you have to start from scratch. 
Clearly, high technology has a role to play in the fast-paced, high- 
pressure v^orld of paper airplane design. 

The Great International Paper Airplane Construction Kit lets you en- 
ter the big-time v^orld of computer-aided design and computer-aided 
manufacturing (CAD/CAM), at a fraction of the cost and v^ith a lot 
more fun. With it you can select an av^ard-v^inning paper airplane 
design, embellish the wings and fuselage v^ith aeronautical art, print 
out your creation, fold it, fly it, and make aviation history. 

The disk contains over a dozen ready-to-print-out paper airplane 
designs, translated from The Great International Paper Airplane Book 
for easy use on your computer. Included on the disk is a collection of 
custom-made aviation graphics which can be used with your paint 
program to embellish the designs with windows, hatches, markings, 
even pilots with silk scarves! You also get several decorated planes as 
examples and inspirations. 

Before you make your own contribution to computer aviation de- 
sign, read this manual. Chapter 2 will start you on the right track. 
Chapter 3 will give you some tips on decorating your planes. By the 
time you flip through a few sample photos of finished planes in Chap- 
ter 4, you'll be ready to create award-winning planes of your own! 



TWO How to Use The 

Great International 
Paper Airplane 
Construction Kit 



In this chapter you will learn what you need to start making paper 
airplanes, along with the fundamentals of using The Great Internation- 
al Paper Airplane Construction Kit. 



GETTING STARTED 

You will need a computer with one or two disk drives, a paint pro- 
gram, and a compatible dot-matrix printer which should be hooked 
up and ready to print. Other helpful tools you should keep handy are 
scissors, adhesive tape, and colored pens or markers. Paper clips are 
not recommended, as these planes should fly quite well on their own, 
thank you. 

Note: This kit will work just fine with a single disk drive, but you will 
have to do some disk swapping. A second drive may make your air- 
plane designing and decorating easier and faster. Hard-disk users will 
have the easiest time of all: these files can easily be stored on any hard 
disk for fast access. 

In preparing this manual, every effort has been made to explain 
procedures as clearly as possible. It is assumed, however, that you are 
familiar with such functions and operations as disk handling, cutting, 
pasting, copying from a file to your work area, and using the system to 
select commands. Because this product works in conjunction with 
your paint program, you should be comfortable with that program, 
and have at least a passing fanriliarity with its many interesting and 
powerful features, such as the magnify, move, cut, copy, and paste 
commands, to name the more commonly used ones. 

The computer terminology in this manual is generic, and should be 
consistent with that used by many of the popular paint programs 
available. Specific details for your computer system are found on the 
reference card enclosed with the disk in the envelope in the back of 
the manual. 



10 



TAKING CARE OF YOUR DISK 

Your Master Disk 

The pictures which are stored as data files on The Great International 
Paper Airplane Construction Kit master disk should be kept intact and 
unchanged so that you can call up these great designs and graphics 
time and time again. Do not save any pictures or files to this disk — it is 
too full to do this with newly created or changed files, so you would 
be forced to save over existing master files, which is something you 
definitely don't want to do. Instead, create working disks and storage 
disks where you can save your own original designs. You will also want 
to keep backup copies of these working and storage disks. In any 
event, the first thing you should do to protect your master disk is to 
lock it by placing a write-protect tab towards the edge of the disk. The 
second thing you should do is make a backup copy of your master 
disk. 



Backup Your Master Master Disk 

The quickest way to backup your Creat International Paper Airplane 
Construction Kit master disk is to use a disk copy utility to duplicate 
the diskette. You will need: 

• Diskette with copy utility 

• The Great International Paper Airplane Construction Kit master disk 

• Blank disk (or a disk you don't mind erasing completely) 

Insert your copy utility disk into the drive and follow the instruc- 
tions. Use your usual method to create a backup disk for the master 
diskette. Remember to v^rite-protect your master disk to avoid acci- 
dental erasure. 

Label your Great International Paper Airplane Construction Kit back- 
up disk and put the master disk in a safe place. 



CREATING A DECORATED PAPER AIRPLANE 

With The Great International Paper Airplane Construction Kit you will 
be using your paint program, your backup of the airplane disk, and a 
formatted blank or work disk. The procedure for creating a plane is 
simple. After you've chosen a basic plane template from the thirteen 
plane files, load it into the paint program work screen area. Next, 
select and copy files provided on this disk or custom-made by yourself 
onto a blank area of the template. Then decorate a plane by cutting 
and pasting graphics designs onto the plane template and adding your 



11 



own special touches with your paint program. If you are copying sev- 
eral elements from the clip art files, you may have to save your par- 
tially decorated plane and go into one of the graphics files. Copy a 
piece of clip art, reload your partially decorated plane, and paste the 
copy onto the plane. Repeat this procedure to build and create your 
airplane design piece by piece. When you're done decorating it, print 
it out, fold it up — and fly it away! The finer points of paper airplane 
design are discussed in the rest of the manual. 

Of course, to use your Great International Paper Airplane Con- 
struction Kit efficiently — which will maximize the amount of fun you 
have — a little bit of preparation will help out a lot. You can prepare 
yourself by 

• maintaining a catalog or directory of all your files. 

• having initialized disks ready for saving your masterpieces. 



Become Familiar with the Disk Files 

The Great International Paper Airplane Construction Kit contains many 
files: thirteen airplane templates, files of hardware and decorations, 
and several decorated planes to get you started with some ideas. 
There are two ways to view the graphics. One way to see the designs 
and artwork stored as files on disk is to review the appendixes in this 
manual. Since all of the graphics are displayed there, use the manual 
as a printed reference. 

The second way to view the graphics is to load the files, one at a 
time, into your paint program. In this way, you will become familiar 
with the range of your choices. 



Select a Plane Design 

Look through the various blank plane designs available on The Great 
International Paper Airplane Construction Kit disk (also shown in Ap- 
pendix A). By having a blank printout in front of you, you can sketch 
ideas that you want to implement on the design. Fully-decorated ex- 
amples have been included (see Appendix B) to show the range of 
possibilities open to you. 



Copy Decorations to Your Plane 

There are several graphics files that contain decorations you can use in 
implementing your design. These files are named Hardware, Wings & 
Tails, More Wings & Tails, and Markings. (Check the reference card in 
the envelope at the back of this package for the precise file name on 



12 



your disk.) They contain everything from jet engines, missiles, and 
landing gear to paratroopers, airline logos, and trim decals. Once you 
have selected the graphics designs that suit your plane, you can copy 
and paste these pictures onto the chosen plane design. You may have 
to do this one copy at a time, depending upon your paint program. 
After you paste a decoration onto a plane design, you may have to 
save the interim picture and go back out to the decorations files to get 
another graphic, reload the plane, and paste the piece on your plane. 
Therefore, you may want to copy several decorations at one time 
when you copy from a clip art file. 

Suppose you want to put wheels under the wings of your plane. Put 
your Creat International Paper Airplane Construction Kit disk in the 
drive. You can see which files you want to open by checking a list of 
the files. Load the Hardware file. Find the set of wheels you want, copy 
the image, and paste it onto your plane design. After you have deco- 
rated your plane, save your design on disk. 



Print Out the Plane You Have Designed 

Now that you have finished designing and decorating your plane, and 
have saved it on a storage disk, print it out. This is the moment you've 
been waiting for! Cut out your plane on the heavy solid lines, fold on 
the dotted lines (folding instructions for each plane are in Chapter 4), 
and launch! 

Assuming that you're familiar with the basic principles of using your 
paint program for paper airplane design and manufacturing, you're 
ready to learn some of the masters' tricks in creating your own award- 
winning planes. Chapter 3 shows how you and The Creat International 
Paper Airplane Construction Kit can take even the humblest paper 
airplane and turn it into a great work of art. 



13 

THREE tips and Hints 

This chapter contains tips and hints on how to get the most from The 
Great International Paper Airplane Construction Kit, including: 

• How to select a plane design 

• How to choose and adapt the graphics elements 

• How to customize your own designs 



SELECTING A PLANE DESIGN 

Most of the planes on this disk are designs that won awards in the 1st 
International Paper Airplane Competition. (Of course, those original 
designs didn't look half as good as what you'll be able to do with The 
Great International Paper Airplane Construction Kit.) Because there 
were several competition categories that planes were entered under, 
the designs in this kit have a wide range of attributes and capabilities. 
Some are award winners for flight characteristics (distance flown, 
aerobatics, time aloft, etc.); others are included more for their inter- 
esting shapes and designs than for their flying abilities. In the next 
chapter you'll learn some important details about each of these 
planes. This will help you decide which one you want to start working 
with. 

The airplane graphics in this disk have been carefully designed to 
coordinate with the planes. As you flip through the photographs of 
the finished planes, you can see the range of effects possible, from 
turn-of-the-century gliders to twentieth-century spacecraft. You can, 
of course, recreate these designs as shown. But the designs can also 
serve as a starting point for you to customize and create your own 
original designs. Compare the designs and select the one that best 
suits you. 



CHOOSING AND ADAPTING GRAPHICS ELEMENTS 

For an example of how to plan your graphics, look at the completely 
decorated version of Plane E in the Decorated Planes file. It uses two 
different sets of wheels, a barnstorming pilot, and some fancy wing 
and tail elements, as well as some touch-ups. 

Print out a copy of this plane and fold it as directed. Note how the 
pilot's legs and the front edge of the bottom of the wings continue 
across several fold lines. Now unfold the plane to see where those 
graphics elements were positioned for this result. Here's how you can 
create an equally ambitious design. 



14 



Plan Your Design in Advance 

After you've selected a design, it's a good idea to go ahead and print 
out a blank one, cut it out, and fold it up. Then mark the places on the 
surface of the plane v^here you'd like to add graphics. When you 
unfold the plane, you'll have a layout of exactly v^here (and facing 
v^hich direction) to place your graphics designs. This also v^ill help you 
avoid decorating an area of the plane that is hidden after the plane is 
folded. Use the dotted folding lines to help you keep track of v^here 
you are on the plane layout in the drav^ing v^indov^. 



Capture the Image You Need 

After you've decided v^hich graphics elements you're going to use, 
inspect the different plane parts and markings. You'll note that only 
one of each is included. Hov^ever, a basic truth about airplanes is that 
they're symmetrical and generally require pairs of objects. With your 
paint system, creating symmetrical pairs is simple. Flip a copy of a part 
in order to make left rudders from right rudders. The best time to do 
this is v^hen you're putting a copy into your v^ork area. 

If you must rotate an object, it is very important to keep it in full 
viev^ in the drav^ing v^indov^. Otherv^ise, you v^ill lose chunks of it 
before you paste it dov^n. For example, if you are trying to rotate a tail 
section that is on the edge of the screen, you v^ill inevitably end up 
v^ith half of the tail — not a desirable state of affairs. The solution is to 
move a copy of an object you v^ant to rotate into the center of the 
v^indov^. Nov^ you can safely rotate the image. Again, don't v^orry 
about messing up the layout of the images in your file. Just don't save 
the changes. Your master file v^ill revert to its original pristine con- 
dition. 

When you are copying objects, you v^ill probably also capture "dead 
space" betv^een the edge of the object and edge of the box. Then, 
v^hen you paste it onto the v^orking surface of the plane you v^ill also 
paste this "dead space." If you're v^orking on a v^hite surface that's not 
necessarily a problem, but if you are v^orking in a filled area or trying 
to paste a logo to partially cover, say, an engine, you'll inevitably cause 
that existing image to disappear. Be careful. Make the box as small as 
possible to minimize the problem. You v^ill, hov^ever, undoubtedly 
have to touch up your plane v^hen this happens. 



Paste Objects and Decorations onto the Plane 

Open the file of the plane you v^ant to build. With the unfolded layout 
on the screen in front of you, you're ready to start pasting the graphics 



15 



onto your plane. In most cases, the dotted folding lines are enough of 
a guide to find your way around the plane and position your graphics. 
If needed, add your own additional reference lines, like drawing two 
diagonals to find the center of a rectangular area. Once you have 
located the desired areas and have positioned your graphics designs, 
these lines can be erased. 

In many cases we have provided reference lines both on the plane 
templates themselves and on the images in the graphics files. Because 
many of the fuselage, wing, and engine parts have been carefully 
coordinated, you will often find that certain parts have been drawn to 
slightly overlap each other. When you work with these parts, all you 
need to do is move them together until any double lines disappear, 
and they will appear to have been joined seamlessly. Once again, you 
may have to touch up the fold lines when you decorate your plane. 



Work Efficiently 

Complete one side of the plane at a time. For example, when you've 
finished the right wing, tail, or fuselage section, it's a simple matter to 
select a large chunk and flip it to the other side of the plane. These 
techniques save lots of time and create perfectly symmetrical planes. 
However, don't flip lettering or numbers, or you'll only be able to read 
them in a mirror! Instead, rotate them to preserve readability. 



Print Out "Prototypes" to Check Your Progress 

Print out and fold up sample planes as you work. This will help you 
check alignment and make adjustments. 



Use Your Paint Program to Customize Your Design 

Use all the painting and drawing features of your paint program — such 
as fills, brush shapes, changing colors, etc. — to their greatest advan- 
tage. The decorated plane J demonstrates a few easy tricks you can do 
to dress up your designs. You can camouflage your design by filling 
areas with contrasting patterns. Sometimes it's easiest to do this first, 
before there are other markings that would stop the fill from spreading. 

You can add seams by using the straight line with the thinnest width 
selected from the line and border options. These thin lines can add 
details representing control surfaces like flaps, ailerons, elevators, 
and rudders or seams between parts of the plane (for example, where 
a wing joins a fuselage) or even things like doors, windows, and 



16 



access panels. It's easiest to draw these before adding any elements 
that would go over them (like missiles or landing gear). 

For those fine, realistic 3-D touches, don't forget to add shadows to 
new elements that you create. A quick way to do so is to make a 
duplicate of an object and place the copy adjacent to the original. 
Then fill all of the open areas of the object with solid black to make a 
solid silhouette. Be sure to position it a little to one side of an overlap. 
This can create a very effective shadow effect. Look for examples in 
the Hardware file. 

Don't forget about other useful features: 

• The text option in your paint system is a good source for letters and 
numbers. 

• You can decorate the planes with graphics images from other clip art 
files. Just copy them onto the plane like any other design. (If 
needed, you may want to modify these images on a blank screen 
before pasting them onto the plane.) 

• For more tips on some of the subtler and more interesting design 
possibilities, refer to the user's guide of your paint program. 



Save Frequently 

Remember to save your plane often, at least every ten minutes, so you 
will always have a cu rrent copy on disk. This will give you the freedom to 
try out a few daring ideas (like filling in more than one area at a time) 
and still allow you to recover by reloading your current plane if you 
don't like the results. Be sure to save your file before you go to the disk 
to retrieve clip art from the files. 



CUSTOM USES FOR THE GREAT INTERNATIONAL PAPER AIRPLANE 
CONSTRUCTION KIT 

Here are some ideas for different ways to use The Great International 
Paper Airplane Construction Kit: 

7. Create a series of planes and form your own Army Air Forces squadron. 
Design a new mascot, or modify an existing one from the Markings 
file. Give each plane a unique number. 

The numbering scheme of the Army Air Forces in the thirties and 
forties used letters and numbers to identify and classify the individual 
planes of a given unit. For example, the twenty-ninth aircraft of the 



17 



2nd Pursuit Group would be P (Pursuit), plus B (the second letter of 
the alphabet for 2nd Group), plus 29 (the 29th plane): PB29. Other 
group letters were W (Wing), A (Attack Group), B (Bombardment 
Group), and R (Reconnaissance Group). The squadron commanding 
officer often took the lowest or highest number of his group. These 
numbers appeared on the tail and on both sides of the left wing. (The 
current numbering system dates from 1942, It combines years and 
serial numbers to make digit-only designators.) 

Command bands identified leaders. Two vertical stripes around the 
fuselage behind the cockpit meant "Squadron Commander.'' One ver- 
tical stripe meant "A Flight Leader.'' A forward diagonal stripe signified 
"B Flight Leader" and a backward diagonal stripe meant "C Flight 
Leader. " 

Each combat unit had its own crest or shield. Use a historical one or 
create your own. Some of the most interesting markings from World 
War I were frowned upon by the War Department. Its guidelines pro- 
hibited any design that implied death, destruction, the Devil, or 
games of chance. Fortunately, you can create your own designs with 
total freedom, even recording the number of "kills" or missions with 
small symbols near the cockpit. 
2. Dress up your finished designs with a splash of color! A little magic 
marker, crayon, or colored pencil can add that finishing touch. In 
fact, the color schemes of military planes were often specified. For 
example, the Army Air Forces planes of 34 had the following 
scheme: 



ailerons, elevators, fins, and flaps: yellow 

cowling, fuselage, struts, and tail: light blue 

propeller blades: maroon 

walkways and step plates: black 



You can do a little historical research on your own and incorporate 
a color scheme from any year, or any nation. And, of course, you 
can come up with your own scheme. 

3. When you're not flying your creations, hang them from the ceiling 
with thread or fishing line, or display your planes in a mobile. 

4. For a different look, print your designs on colored or heavier stock 
paper. Your printer is quite capable of handling virtually any type of 
paper. 

5. Use the power of the print screen utility to create miniature air- 
planes by selecting small parameters. See the reference card en- 
closed with the disk in the envelope at the back of this manual. 

6. If you're really ambitious— create a two-sided design! Just be sure 
the paper is centered in the printer when printing each side. 



18 



7. Use these graphics designs in other drawings. And don't be bashful 
about creating your own graphics catalogues or even your own 
plane templates! We've provided you with over 150 images, and 
these can be a starting point for your own engines, insignia, crew 
members, wing designs — whatever you can dream up. 

8. If you have friends who also have The Great International Paper 
Airplane Construction Kit, hold your own paper airplane competition. 



19 

FOUR the Planes 



All of the basic designs for these planes are based on those contained 
in The Great International Paper Airplane Book, which tells the story of 
The 1st International Paper Airplane Competition, sponsored by Sci- 
entific American in 1966-67. The book includes the designs of the 
winners and of other noteworthy entries. The final Fly-Off contained 
separate competitions for a number of different categories: Aero- 
batics, Duration Aloft, Origami, and Distance Flown. Each of these had 
Professional and Nonprofessional awards. It's interesting to note that 
the planes themselves were devoid of any ornamentation. A few were 
even done on company stationery, with design notes scribbled all over 
the wings and tails. With this kit you'll be able to recreate these win- 
ning planes and make them look like winners too. 

Along with each description of a plane we've included a photo of 
the folded plane and folding instructions. After this chapter you'll find 
a complete printout of the templates and the graphics catalogues and 
sample decorations for each plane. The photographs show what these 
decorated planes look like when they're folded. But there is a trick to 
folding a decorated plane: since the dotted lines and the decorations 
print on the same side of the paper, you usually have to start the 
folding with the printed side facedown, so that when you are through, 
the decorations are visible on the outside of the folded plane. 

Think of these sample decorations as a starting point for creating 
your own designs. For example, just because we've chosen to deco- 
rate a particular plane as a bomber does not mean that it's not equally 
suitable to transform it into a jumbo jet or a glider. Nor are the graph- 
ics we've suggested the only ones you can use. Let your imagination 
run free: your computer and its software is a perfect medium for 
experimentation, revision, and fine-tuning of visual ideas. 



20 



Plane A 

Plane A was the winner in the Aerobatics/Professional category. 
Working with this design is like going back to Kitty Hawk: its inventor, 
Captain R. S. Barnaby (U.S.N. Ret.), learned aviation design from Or- 
ville Wright himself! This plane has an unusual and very graceful flight 
pattern: it begins with a sudden dip — sometimes even making a com- 
plete loop-the-loop — and then glides in for a long, shallow landing, 
often making a wide turn in the process. Make sure the wings are bent 
slightly up and that the wingtips are perpendicular to the body of the 
wing, or even a little bit in towards the fuselage. Experimenting with 
the angle of the wing will result in different flight patterns. 

This plane's wide wingspan and twin rudders inspired its treatment 
as a B-25-style bomber. When folded, the visible printed area offers a 
generous uninterrupted surface for the top view of such a plane. This 
plane is also a perfect candidate for an experiment in two-sided design. 

To recreate this design, first identify the needed hardware: wings, 
rudder, tail, bubble nose, cockpit/windshield, engines, and gun tur- 
rets from the clip art files. Then with Plan A's layout on the screen, 
begin drawing a fuselage with stretched-out ovals and straight lines. 
Be sure to leave the center line as a guide. Then add a wing, tail, and 
rudder. Clean up any rough corners and beef up line weight inconsis- 
tencies. We've left the wingtips incomplete so you can either round 
them out with the pencil or add fuel pods, bombs, etc. Add some 
engines to the wing, put on the cockpit, gun turrets, and bubble nose. 
Once the image of the plane is complete, save your interim design 
and copy the desired markings (numbers, U.S. Air Force insignia, and 
''mascot" unit markings) onto your plane. 

On a plane design like this one (where structural elements of the 
plane are part of the design) try filling in the "background" with a 
pattern. This extra contrast makes it easier to see the shape of the 
plane. 



22 



Plane B 

Plane B is, perhaps, the quintessential paper airplane design. Not 
surprisingly, this version took the award in the Distance Flown/Profes- 
sional category. When launched, its flight is straight and true; you'll 
need a large room or, better still, a long hallway to enjoy the full effect 
of this classic. 

The simple, straight lines of this design suggest a F-111-style swept 
wing. Most of the graphics for it can be found in the wings and tails 
files, or you can draw your own with the straight line. However, you 
will need to draw your own top wing and also draw some connecting 
lines between the wings and the cockpit (see the sample plane in 
Appendix B). Once this is done, add the side intake scoops and land- 
ing gear. Don't forget an assortment of missiles or bombs. Finish up 
with some markings, like on this U.S. Air Force version. This is a good 
design from which to create a squadron of fighters. 



24 



Plane C 

Plane C was the winner in the Duration Aloft/Nonprofessional cate- 
gory. Quite frankly, when we tested this plane, we were impressed 
more by its ability to perform fancy loops and a slow, flat landing than by 
the amount of time it stayed in the air. Either way, however, it's a sure- 
fire crowd pleaser. Use the tail flaps to vary the plane's performance. 

When folded, this design offers decoration area on the entire top 
surface, as well as on a portion of the nose of the fuselage. This version 
is a twin jet with a pod-style cockpit. Wing and tail sections are stored in 
the More Wings & Tails file for you; just add your own fuselage. You will 
have to add a window or two and some lines to complete the fuselage. 
Because this design folds together in the center, be sure to split your 
fuselage there so that none of the design gets lost. 

If you examine the unfolded plane, you'll see that the cockpit graph- 
ics fall out at an angle. The cockpit already has both sides drawn for you 
at the proper angles. Use it as is, or modify it to your liking. You'll see 
that on our decorated version we've put in tick marks to help line up the 
cockpits at the correct angle. You may want to do the same when 
positioning your own decorations. 




25 



I 
I 




1 . Fold sheet on 2. Fold corner forward 3. Do same to other side 

center line and as shown 

open again 





3. Bottom view 4. Turn plane over 5. And fold nose forward 

at dotted line 




6. Fold on center line 7. And on dotted lines 8. And shape as shown 

— cut finger hole as indicated 



26 



Plane D 

With its daring design and spectacular performance, Plane D flew 
away with honors in the Duration Aloft/Professional competition. It has 
no fuselage at all, and, thus, inspired this sporty one-man flying wing. 
Use the straight line to quickly create a wing. When one wing is 
complete, you can flip it vertically to make the other wing. A few nested 
ovals can be used to create the outside of the cockpit, then add the pilot 
and an engine or two. You'll find the wingtips in the Wings & Tails file. 
The scallop design can be repeated by copying it and then pasting it 
down, repeating the pattern by lining it up as you go. 

Because it's such an unusual design, this can be a difficult plane to fly 
correctly the first few times. Hold it above your head and give it a gentle 
push: it will descend in a series of helixes, much like an oak leaf spiral- 
ing down from a branch. Experiment with the taping and folding sug- 
gestions in the instructions until you get it just right. 



27 



1 



1. Fold in half and open again 2. Fold one side in half 3. Fold same side in half again 




over table edge 




4. Fold over agai 



lin; Tape 



28 



Plane E 



Plane E was the Aerobatics/Nonprofessional winner. It's very fast and, 
depending on how you throw it, quite unpredictable. Sometimes it will 
dip immediately down to the floor, where it will glide in for a perfect 
landing. Other times it will take off for the stratosphere, make a few 
heart-stopping swoops and a long, slow turn — and then glide in for a 
perfect landing. 

Given such a delightful performance combined with its long, narrow 
fuselage and rounded wing shape, we thought this would make an ideal 
strut and fabric glider, complete with reclining, goggled pilot. The cloth 
wings have been designed to fit this plane layout; or you can easily 
create your own custom wings. Use the pencil to draw scallops, bat- 
wings, or whatever, then use the straight line to make the spar lines. Try 
creating an interesting pattern that will give you the cloth texture; erase 
a row of pixels of the pattern as a highlight to help create a rounded 
surface. Look in More Wings & Tails for an example. For a World War I 
fighter look, combine the camouflage techniques with the cloth-wing 
look. The result is ultra-sharp! 



29 




1 1 . Fold in half on center line. 
Trim out plane shape 
(see pattern) 



12. Trim out part 
of under wing 
to reduce weight 



30 



Plane F 

Plane F won the award for Origami/Nonprofessional. Considering 
the nature of this category, don't be surprised if your plane is more of a 
showpiece than a flyer. Still, it's capable of a few aviation surprises. 

This plane's long, angled nose and compact, swept-back wings sug- 
gest an SST-type design. Because the major axis of the plane is on the 
diagonal, any decorations that you create yourself will also have to be 
on a diagonal, and therefore simple flipping can't be used to generate 
both left and right sides. If your paint program allows you to rotate 
graphics elements, you can flip your graphics once, then rotate them 
once again. This will swing the elements round to the proper orienta- 
tion. If your paint program won't let you rotate elements, you'll have 
to decorate the plane using other features of your paint program. 
Finish your design by adding your own airline logos and filling in the 
background. 



31 




Fold down 



32 



Plane G 



Plane G didn't win any awards, but don't overlook it. This spunky 
little plane does something none of the winners can: launch it and it 
quickly climbs to a stall, then circles around and lands quite nicely at 
your feet. This plane is unusual in its construction, as it's made from two 
pieces: fold one up to make the wings; the other, down the middle to 
form a fuselage. Both pieces come from a single sheet of 8^/2 x^T paper. 

This one is decorated like a World War I biplane. The complicated 
folding pattern makes covering the entire surface tricky, but with a little 
trial and error, you can adjust the registration of the graphics elements. 
The major elements are in More Wings & Tails. You will need to do a lot 
of duplicating of parts in order to get the biplane perspective. The 
WWI-style plane is perfect for lots of extra markings. Make a Spad in 
English markings to dogfight with a German Fokker. 



33 





1. Cut out tail section. 
Fold on dotted line 



2. Fold corner up . 



3. To make this 




34 



Plane H 



Plane H is a unique design for a vehicle with a spinning vertical 
descent. Stand on a chair or other high place and just drop it. One w^ay 
to decorate it is as a jet-pack flier. You1l find his tail and his head 
separately under More Wings & Tails. All you have to do is match up the 
tw^o halves at the appropriate points and he's ready to fly. To easily 
customize this flier, change his uniform and add markings to his 
helmet. Another appropriate design for this is a helicopter design. Jet- 
tipped 'copter blades can be found in the Hardw^are file. 



-^INSTRUCTIONS 



Cut along all solid lines. 
Fold A forward. Fold B backward. 
Fold C in and overlap by folding D. 
After folding C and D fold up at E. 
Launch by dropping from high position 



36 



Plane I 

Plane I is an interesting case. Flown rightside-up, it is a zippy, some- 
what acrobatic flyer. Turned upside-down, it's a smooth sailer. Experi- 
ment with the angle of the wings, create flaps or turn up the edges of 
the wings slightly, and you'll get different flight results. 

The decorations for Plane I transform it into an imaginary pusher- 
prop commuter aircraft. The pilot's cockpit along with the passenger 
windows are from the Hardware file. Everything else is up to you. Mix 
and match the passenger windows, or add your own. If you like flying 
this plane in "upside-down mode," just flip the decorations over. 



37 



Original entry was made of tracing paper 



\ 




\ 




\ 




\ 

\ 




\ 




\ 

\ 




\ 




\ 




\ 




\ 




\ 




\ 




\ 

\ 






\ 

\ 




\ 




\ 





1. Fold up on dotted line 



2. Fold again as shown 



3. Now you have this. 
Open up again and . 






4. See plane Etc 
help with this fo!d 



5. Fold corners down 
so they don't quite 
meet at center 



6. Fold point up 




7. Fold up on center line. 
Fold wings down 
on lines 1 and 2. 
Fold wing tips up 
slightly on lines 3 and 4. 
Cut sides of wing flaps 
and bend up slightly 
on lines 5 and 6 




38 



Plane J 

Plane J is another basic paper airplane design. Its classic form sug- 
gests a modern delta-wing bomber. Select your own arsenal from the 
Hardware file. Choose from air-to-air, air-to-land missiles, bombs, re- 
con pods, extra fuel pods, and the like. Don't forget to fill in some 
antiglare black around the cockpit. Also shown are seam and flap lines 
as well as one camouflage treatment. 



INSTRUCTIONS 

Fold at center line. Unfold and fold at 1. 

Hold down and fold at 2. Fold at center 

and then fold away from center at 3 to 

form wing. Fold up at 4 to form 

stabilizer. After folding is completed, 

cut along solid lines 5 — double up on dotted line 

to lock body together. 




39 



/ 



/ 



/ / 



I \ \ 

I \ \, 



/ I \ 

/ I ^ 

/ I 



/ I 



5 I 



\ 



I \ 



\ 



\ 



\2 
\ 



\ 



40 



Plane K 

This plane flies high and likes to turn. If you throw it gently towards 
the ground it will also pull up at the last minute and land a little more 
sensibly. 

Plane K's wide waist and ample top surface allow for lots of experi- 
mentation. This twin-tail, twin-cockpit design is a fanciful combination 
of several airplane designs. The major graphic elements can be found in 
Wings & Tails, but as you can see here, it's possible to make fantastic 
designs by combining different elements in many ways. 

The shading in this example is another easy-to-achieve effect. The 
fuselage shadow was done by "spraying'' many times directly on the 
plane without "dragging the can." The dark-to-light shading on the 
wings was done in two steps. First, a portion of the screen was repeat- 
edly sprayed to build up the shade transition. This pattern was copied 
onto the design and then pasted along the length of the wing. You can 
use this technique with any other pattern to create lots of dark-to-light, 
light-to-dark, or even soft-edge camouflage effects. Again, the back- 
ground was filled in to emphasize the twin-tail shape. 



41 




42 



Plane L 

Plane L is unique with its well-formed nose, wings, and tail. It's a 
spectacular-looking plane when fully designed; however, it's not going 
to win any flight contests so treasure it for its looks. This plane is one of 
the most fun of all to decorate. 

In addition to the interesting shapes of the nose, wings, and tail, the 
folding pattern presents good decorating surfaces on both sides of the 
wings and on both sides of the fuselage. As such it makes a perfect 
sport or stunt aircraft. Lots of wild markings and paint jobs are called for 
here. One design (which appears in Appendix B) features wild checker- 
boards and stars: anything goes! Other ideas could include flames 
applied repeatedly to create a pattern on the leading edge of the wing 
and tail. You might also try different wing shapes with scallops, angles, 
and curves. 



43 





elevators to suit 



44 



Plane M 

The whole top surface of Plane M is available for decoration. This 
version depicts the space shuttle, which you'll quickly see is an appro- 
priate flight choice. Launch it at a slight upw^ard angle and it w^ill follow^ a 
long, arcless path before coming in for a landing as smoothly as its real 
counterpart. 

The distinctive graphic design of Plane M can be quickly created from 
the box and oval tools together w^ith graphics elements found in Wings 
& Tails. The background is filled in to set off the w^hitedelta-w^ing shape. 
You can modify this version to show^ an open bay door and the robot 
arm in action . You may even want to create you r ow/n astronauts to work 
the arm. 



45 






10. Turn plane over. 

Score and fold in at A. 
Score and fold out at B 



1 1 . Crease at center 
of leading edge to 
give a gentle curve 



47 



APPENDIX A Templates and Graphics 

Plane A 




50 



51 



Plane E 




52 



Plane F 






53 

Plane G 

> 




■ 

N ■ 

m m 

■ 

■ ■ 

m m 

m 

m 

m 

m m 

M ■ 

■ 

■ 

N ■ 

■ ■ 

■ ■ 

a m 

a 

n 

■ ■ 

u 

M B 

a 

■ 

a 

u 

n M 

n a 

a 

m m 

m m 

m 

m 







54 



Plane H 



55 




56 



Plane J 




57 




58 




59 



Plane M 




63 



More W\ngs & Tails 





APPENDIX B Decorated Planes 



Decorated Plane A 




66 



Decorated Plane B 




67 



Decorated Plane C 




68 




70 



Decorated Plane F 




71 



Decorated Plane G 




Decorated Plane H 




73 



Decorated Plane I 




74 



Decorated Plane J 




75 



Decorated Plane K 

"""iiiiiU'""" ™i « I I 



76 




77 



Decorated Plane M 




78 



For Additional IHelp 



If you have questions or need more help, call our Technical Support 
Center. 



(201) 592-2900 



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Enclosed Is ¥)w Great Interriational Airplane Disk and Reference Card 




$29.95 



THROW THIS SOFTWARE 
RIGHT OUT THE WINDOW 

Introducing The Gveat International Paper Airplane Construction M 











Here's the Wright stuff 
for Commodore owners! 
Inspired by the bestselling 
Great International Paper 
Airplane Book, this kit is an 
easy-to-use program with 
blueprints for an entire fleet 



of full-page paper airplanes, 
including an F-111 fighter, 
vividly decorated stunt 
planes, the Concorde SST. 
the Space Shuttle, and even 
a jump pilot! 



■ This program contains 
completed planes that are 
ready to print fold, andjly. 
And better still with the 
Koala Pad™ Touch Tablet 
you can do much more: 



add wings, tails, windows, 
hatches, rockets, landing 
gear, propellers, stars, 
thunderbolts, decals. pilots 
(silk scarf optional) — even 
stewardesses— from files 



Fly the friendly skies of 
your living room using the 
13 blueprints taken directly 
from the award-winning 
planes appearing in the 1st 
International F*aper Airplane 
Competition. 

of aircraft hardware and 
aeronautical markings. 
Create an infinite number 
of new planes of your own 
design. 



ReqiiiiTs a Commodore 64 or 1 2K. one* 
disk drive, and a conipatibU- iJi iiili r For 
a list of compatible printers, see the 
plastic envelope inside this back cover. 



KoalaPad™ Touch Tablet recommended 



Computer Software Dhlsion 
Simon & Schuster. Inc. 

Cover design c 1985 by Robert Anthony. Inc. 
Cover photograph by Irv Bahrt 








a-b71-bllB7-S